Since releasing Bionic 1.1.0 Alpha, I've been programming some artificial intelligence bots for the next major update. Just a side note, the next Bionic update could take more time to be released since my finals are next week. So on the topic of the bots, this is the first time I've attempted some "smart" AI, (but I do have simple AI experience from previous game jams). The bots already move around Assembly perfectly thanks to Unity's built in NavMesh features. They also shoot the player on-sight as of today, and I expect the final bots will be able to follow players, switch weapons, throw grenades, choose targets, and perhaps jump around or strafe if I'm lucky.
Not only have I been creating bots for Bionic, but I have been preparing for the Ludum Dare 34 game jam taking place this weekend. This will be my third time making a game for Ludum Dare but my first time entering in the compo! To stay completely up to date follow me on Twitter. Thanks for reading!